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A Note on China's Approach to Cryptocurrency and Blockchain Application in the Games Industry: Coco Game Currency

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An estimated 640 million online gamers participated in China's games industry in 2019. Their pursuit included earning points or tokens that they could redeem for prizes or gifts and in-game assets. A centralized platform allowed game operators to share the administration and management of tokens and rewards, but the system was not as transparent or immutable as stakeholders desired. In January 2019, a new points redemption system was launched based on blockchain technology. The new system, involving game operators, users, custodian banks, suppliers, and tax agents was credible and more transparent, and foreshadowed China's growing interest in legal digital currency. How policy would shift toward digital currency was unclear; however, the fact that the blockchain race between countries had intensified was clear. The application of blockchain in China's games industry was just one of the visible examples.

【書誌情報】

ページ数:13ページ

サイズ:A4

商品番号:HBSP-W20285

発行日:2020/4/15

登録日:2021/2/19

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