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Ludesco Game Festival: Delivering "D'exp riences Ludiques" on Social Media

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Ludesco, an international festival of games and gaming experiences held in Switzerland, had enjoyed growth since its inception in 2010, leading to an impressive 10,000+ visitors during the tenth edition of the festival in 2019. The success of the festival was owing to the unique, fun, and unforgettable experiences in which visitors could immerse themselves throughout the festival weekend. However, misfortune struck in 2020, when the organizing committee was forced to cancel the event due to the global COVID-19 pandemic.

With no end to the pandemic in sight, the committee wondered if this could be the opportune time to pursue a stronger social media presence. What challenges would Ludesco face in creating digital engagement? How could Ludesco's organizing committee increase digital engagement through social media that complemented the offline festival? What type of content could encourage participation and create a sense of community, while simultaneously generating build-up for the festival? Caroline S.L. Tan is affiliated with University of Tsukuba.

【書誌情報】

ページ数:10ページ

サイズ:A4

商品番号:HBSP-W25436

発行日:2021/9/23

登録日:2022/4/11

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